Exposure from the Great Soviet Encyclopedia: "AD-DON. The creature is unstable, very inconspicuous, gray. Rarely stands out with something against the background of its ancestors – games. Often the shy, the slightest inaccuracy leads him into an unconsciously vulgar condition that is treated by the unloading of this ad-Don".
New? You are serious?
Hasaron Entertainment hardworking Germans encroached on the title and place of itself Diablo. The people are this attempt Sacred I perceived with coolness: "Heh, you think, have seen and not such ambitions. Well, let’s see, let’s see what will come out for you." It turned out at Ascaron. Only not the King of Action-RPG overthrow, but brighten up the woeful expectation of Diablo 3.
Today’s dish is an addition to Sacred, called Underworld (Underworld). To evaluate it more objectively, I suggest you make a small trip with me with me with me. Not for long, a few months ago. Right in super -secret laboratories Ascaron.
The project manager carefully studied the statistics of sales volumes, smiled pretty much and beckoned to his senior programmer. "So, the people like the same, we do the same – and more". The programmer scratched the pumpkin, sat on his computer, wrote one and a half lines of code, laid out the solitaire, played in Counter-Strike and went for beer.
Meanwhile, the designer of the game did not break his head in trifles. It is said that it was – we will melt the already enormous territory of Ankaria for the whole youthful width. Conceived – done. The card increased by a third! The leader clung his tongue with displeasure: "It looks empty, uninteresting." No problem, Herr boss, we will fix it. And in the new lands they roam/crawl with a dozen "new" monsters, most of which are nothing more than increased copies of original or clones of added.
But let’s go further and admire the sculpting process of the plot. What, excuse me, the plot? The screenwriter went for beer with a senior programmer. The artist, having drawn the monstrogs ordered by the designer, is cut with a sound engineer in cards, and the PR manager composes inviting advertising. The game designer describes new characters. "So, but this one will be a master-engineer. In his arsenal, he has different explosives, guns, machine guns, tanks, nuclear bombs". "Aegean!" – a call of the project manager is heard. "Perhaps the nuclear bombs and tanks, but the rest – we will leave."
Of course, friends, not everything is so gloomy, but you probably guessed that I am exaggerating Casinoly Casino revisione. Let’s return in our time and consider the finished product.
List of innovations, corrected and supplemented.
It is regrettable, but the fact, the innovations in the game are definitely measured by the minzurka – no more on the iot than in the classical ad -Don! Otherwise, it will no longer be Sacred, A Sacred 2, Isn’t it true? We still chop all sorts of badly, encroaching on the peaceful expanses of Ankaria, sometimes there are really large ones among these villains, not so. Really big wretches. Meetings with Krynyaks are somewhat reviving the gaming process, however, for a short while. The player extremely quickly understands what needs to be done to fill up the monster, and interest fades. The only thing that will not make you get bored is a new tactic of a bunch of enemies. Now they prefer to fall on the chiefheror and crush him with mass. Looks fun, plays fun. At least some light gameplay spot.
Plot? Gentlemen, there is no plot here. Just not, and all. We are idly staggering from one village to another, we get the next quest (another barrel of tar: monotonous quests, in my opinion, were more interesting in the orginal Sacred). Awards for completed tasks could give some kind of incentive, be good artifacts among them. But no, gold, breaking his shaddar. And you will have so much gold by the middle of the game that it will fit for the venue of local fields.
But we are offered to try out two new heroes. One of them, more precisely, one of them is a demoness. Stylish appearance, spectacular spells, ability to lavate. Class! Uh, no, there is no need to rush, no need to rush. Balance has always been a weak site Sacred. Probably, in exchange for levitation, the demoness was incredibly weakened. Two or three goblins are capable of gluing at the beginning of the game. Not our choice.
But the second is a dwarf, quite interesting. This hero is weak in comparison with colleagues in the workshop, but it has wonderful engineering gizmos. How do you flamethrower and the monsters settled by the stream of his flame, which scatter in all directions with cries. Do not want to shoot from a gun? Much more effective than from onions, and faster. Mines to get up and with a grin to follow the attempts of enemies you will not want to get around them? In general, a purely entertaining hero, it is not necessary to play, but you must look at him.
Do not want to travel with new? No one forces, because the good old characters are also available. Forward, wash the brains with monsters, save the beauties at the hands of the robbers and all that.
Landscapes of Ankaria.
All the same flat and spinal. Uninteresting. The graphic engine is all the same, and we, frankly, did not wait any other. Ascaron artists, however, taught their engine to display several new, rather pretty special effects. But no more, do not forget, we have ad-don, and not a serious, full-fledged game. Still sad. We want an interactive world – not a chuckle tightly pinned to the ground.
The usual ad-don. Through the secondary, with a minimum of innovations, but by no means bad. Sacred fans will definitely like those whom the game left indifferent is not recommended to buy – spend money in vain. An ordinary middle peasant, which receives a completely worthy assessment – 6.5 out of 10.
And don’t tell me that ad-Dona is all like that. Play Neverwinter Nights: Hordes of Underdark, Then tell you what a real game addition is.