Games are historically scrupulous and trying to follow the principles of reliability can be called closed clubs in some way – with Brain control at the entrance. They do not even remotely resemble hurricane militants seeking the ideals of the Hollywood Graz Empire – the concept itself prevents. So if you imagine a war with a careless walk surrounded by colorful special effects and ordinary theatrical and high-quality phrases, then with one hundred percent probability you will be sent home at the aforementioned checkpoint. And then you certainly cannot touch the culprit of the preview – Wargam Kharkov 1943 From the Ukrainian company Graviteam, avid lovers of military equipment and history.
Kharkov 1943 – This is a cocktail of archaic tactical series Close Combat And COMBAT MISSION And relatively recent "Second World War". The developers themselves define the genre orientation of the project as "Tactical company simulator", that on their part is kind to extreme. So, we know for sure that you definitely will not have to wait for large -scale action and juicy content – the number of units controlled by the player will limit yourself to several dozen, and the temperament of gameplay will strive for zero to zero.
The game, although it approaches the final stage of development – the release is scheduled for the second quarter of this year – looks extremely damp. Defenders evasively reply to the persistent questioning of the genre fans at the official forum that, while, they say, the shelters are not looking for under fire, they have not worked on special effects, and the version of the version with the debugged information is still in the plans. Recall, declared: realism, credibility and historical reliability. The available information so far draws a distinct picture: Kharkov 1943 Extremely reminiscent "World War II". So, we will try to figure out how the project will differ from the predecessors, and how to copy them.
The game is divided into two modes. The first is a small -scale strategic, in which the player is given the opportunity to realize the global movements of his troops, evading unwanted clashes with the enemy, and, in addition, treat and replenish his units. The second is operational. In this, the player will have to command small groups of troops (recall that the number of controlled units is limited by a company – at the same time, up to 250 soldiers and officers and 40 units of equipment on both sides can be on the battlefield) and participate in the battles near Kharkov, which took place.In February-March 1943. The assortment of campaigns cannot boast of a scope – there are two of them in all in the game, one for each of the warring parties (the Red Army and the Wehrmacht).
One of the most important aspects of such projects is military equipment that should be filigree to 3D and meet all the requirements of behavioral authenticity. Creators Kharkov 1943 They promise to give gamers a variety of tanks, guns, mortars, cars and armored personnel carriers. Aviation will not be left without attention – however, each side is allocated only on one model of aircraft. Air intelligence is not planned – aircraft are used only to bombard enemy positions.
The basis of the gameplay of any wargam is landscape. IN Kharkov 1943 The player expect large -scale training grounds, where changes in the relief and vegetation are infrequent guests. From the flora on the maps there are only bushes and rare groves. From the buildings – except that a barn and a hut -mazanka that save only from pistol bullets. In the buildings, as the developer promises, the defense will not have to be kept – for these purposes, trenches are provided. In addition, the game has the opportunity to dig trenches for tanks and guns.
Among others "Fich" There is a believable ballistics, which will make the players break their heads over the question (we quote the advertising text of the game) "than and where to charge" enemy. Well, the behavior of shells is inseparable with a realistic model of damage – the equipment will properly fall apart and change its behavior BetNow Casino revisione depending on the state "health".
The role component is promised – each unit will have some characteristics (experience, morality, fatigue) that will influence his behavior in the battle. Get ready to tear your hair on yourself when your tank crews that are not -kept in battle, having received a buckshot by iron armor, will run from the battlefield, lifting the heels.
The game borrowed a graphic nucleus from another project Graviteam – "Steel rage", Therefore, now we can say for sure that with the latest achievements of the scientific and technical revolution, the picture will not be friends. On this occasion, on one of the Basurman sites, in the comments to the first video from the game, the following content appeared: "2001 called, asks his schedule back". The screenshots currently available so far make it possible to appreciate only the really high quality models of technology, cloned soldiers and the spinal of plants.
In the face Kharkov 1943 We are waiting for a harsh Hard, which is, Core, similar to other representatives of the genre. If the general performance does not disappoint, and military historians will not fight in an angry hysteria about technical inaccuracies (a short period of time considered in the game should reduce the possibility of errors and inaccuracies to a minimum), then the project of the Kyiv studio will turn out to be quite successful.